Glooper

About

Building Things That Matter, Fast

A small team turning real problems into working products — quickly and at low cost.

The Story

Glooper started with a simple frustration: good ideas die every day because building them takes too long and costs too much. By the time you've hired a team, written specifications, and survived three rounds of scope creep, the market has moved on — or the budget has run out.

There's always been a trade-off: good, fast, cheap — pick two. You can get something built quickly and well, but it'll cost a fortune. You can get it cheap and fast, but the quality suffers. Or you can have good and affordable, but you'll be waiting months.

It started with one person proving the model — building live products in days that would traditionally take months and teams of people. Once the approach was proven, we brought more people on board: associates with complementary skills who share the same way of working. Today, Glooper is a small, experienced team that can tackle a wider range of problems without losing the speed and cost advantage that makes the whole thing work.

We take real problems — from education platforms to government risk tools — and turn them into working, deployed products in days or weeks. Not prototypes. Not wireframes. Live products with real users.

We also teach others to do the same. Our training sessions share the tools, techniques, and hard-won shortcuts so that your team can build fast on their own.

The economics are simple: lower costs mean lower risk. Lower risk means more ideas get tested. More ideas tested means more problems solved. If it works, scale it. If it doesn't, you've spent days and hundreds, not months and tens of thousands.

The Approach

How It Works

Understand the Problem

Every project starts with the problem, not the solution. What pain are we solving? Who feels it? What does success look like? The clearer the problem, the sharper the product.

Build It Quickly and Cheaply

New ways of working mean a small, experienced team can deliver what used to need a large one. That means you get a working product in days or weeks — at a fraction of the traditional cost.

Ship, Learn, Iterate

Get a working product in front of real users as fast as possible. Feedback from the market is worth more than months of planning. If it works, scale it. If it doesn't, you've spent days, not months.

Let's Build Something

Got a problem worth solving? Let's talk about turning it into a product.